package {
	import flash.display.Sprite;
	import flash.events.Event;

	/**
	 * @author lee
	 * WD9WU5aW3Hd3
	 */
	public class Lovedna extends Sprite {
		public function Lovedna() {
			addEventListener(Event.ADDED_TO_STAGE, addhandler);
		}

		private function addhandler(event : Event) : void {
			new GameContext(this);
		}
	}
}
